Basically, the point of the project was to find a level and fill it with audio. This project is back from early 2020.
- Animal audio was edited by me using Reaper
- Scene is built and captured in Unreal Engine 4
Disclaimer & Credits:
Visuals: The only visual stuff that was put in by me is the tree stump and the radio, though both assets were not made by me, I just put them in the level. The level is the example level from the "Procedural Nature Pack Vol.1" by PurePolygons on the Unreal Marketplace.
Programming: The only programming that is done by me is the switching of songs on the radio and all audio programming.
Audio: None of the audio is mine. The animal sounds were edited by me. The music is unedited.